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- 15:29, 31 May 2021 (diff | hist) (+394) Manual (→Terrain optimization)
- 15:21, 31 May 2021 (diff | hist) (+680) Manual (→Hints)
- 14:32, 31 May 2021 (diff | hist) (+1) Manual (→Alpha Meta Pass)
- 14:32, 31 May 2021 (diff | hist) (+75) Manual (→Alpha Meta Pass)
- 14:30, 31 May 2021 (diff | hist) (+6) Manual (→Alpha Meta Pass)
- 14:29, 31 May 2021 (diff | hist) (+715) Manual (→Opacity)
- 14:15, 31 May 2021 (diff | hist) (0) Bakery - GPU Lightmapper
- 13:55, 31 May 2021 (diff | hist) (+36) How do I... (→How do I share a scene with someone who doesn’t have Bakery installed?)
- 13:55, 31 May 2021 (diff | hist) (+6) How do I... (→How do I share a scene with someone who doesn’t have Bakery installed?)
- 13:55, 31 May 2021 (diff | hist) (+87) How do I... (→How do I share a scene with someone who doesn’t have Bakery installed?)
- 13:50, 31 May 2021 (diff | hist) (+38) How do I... (→How do I share a scene with someone who doesn’t have Bakery installed?)
- 12:18, 31 May 2021 (diff | hist) (+9) Bakery - GPU Lightmapper
- 11:20, 31 May 2021 (diff | hist) (+115) Bakery - GPU Lightmapper
- 11:19, 31 May 2021 (diff | hist) (-119) Bakery - GPU Lightmapper (→Bakery for Unity)
- 10:11, 31 May 2021 (diff | hist) (+116) Manual (→Notes on HDRP/URP)
- 09:13, 31 May 2021 (diff | hist) (-181) Troubleshooting (→HDRP project crashes when trying to bake)
- 09:12, 31 May 2021 (diff | hist) (-1,527) Troubleshooting (→Lightmaps look black or have bad quality in an HDRP scene)
- 09:12, 31 May 2021 (diff | hist) (-121) Manual (→Notes on HDRP/URP)
- 09:05, 31 May 2021 (diff | hist) (+95) Manual (→Notes on HDRP/URP)
- 10:05, 28 May 2021 (diff | hist) (+27) Manual (→Additional functions)
- 10:04, 28 May 2021 (diff | hist) (+1) Manual (→Additional functions)
- 10:03, 28 May 2021 (diff | hist) (+100) Manual (→Additional functions)
- 10:01, 28 May 2021 (diff | hist) (-4) Manual (→Scripting API)
- 10:01, 28 May 2021 (diff | hist) (+1) Manual (→Scripting API)
- 10:01, 28 May 2021 (diff | hist) (+629) Manual (→Scripting API)
- 17:11, 26 May 2021 (diff | hist) (0) Troubleshooting (→I get too many lightmaps)
- 17:11, 26 May 2021 (diff | hist) (+230) Troubleshooting (→I get too many lightmaps)
- 10:21, 20 May 2021 (diff | hist) (+656) Troubleshooting (→Shadowmasks are baked, but Unity renders real-time shadows instead)
- 14:02, 3 May 2021 (diff | hist) (+35) Partial scene baking (→Light probes and volumes)
- 14:02, 3 May 2021 (diff | hist) (+6) Partial scene baking (→Light probes and volumes)
- 14:01, 3 May 2021 (diff | hist) (+220) Partial scene baking
- 09:11, 3 May 2021 (diff | hist) (+81) How do I... (→How do I use git/collab/other version control system with Bakery?)
- 08:49, 3 May 2021 (diff | hist) (0) Partial scene baking (→Loading, saving and reusing captures)
- 08:34, 3 May 2021 (diff | hist) (+1) Partial scene baking (→Real world example)
- 08:33, 3 May 2021 (diff | hist) (+1) Partial scene baking (→Loading, saving and reusing captures)
- 08:32, 3 May 2021 (diff | hist) (0) File:Bsector room1.jpg (Mr F uploaded a new version of File:Bsector room1.jpg) (current)
- 08:32, 3 May 2021 (diff | hist) (+160) Partial scene baking (→Loading, saving and reusing captures)
- 08:31, 3 May 2021 (diff | hist) (0) N File:Bsector room5.jpg (current)
- 08:29, 3 May 2021 (diff | hist) (+212) Partial scene baking (→Loading, saving and reusing captures)
- 08:28, 3 May 2021 (diff | hist) (0) File:Bsector room4.jpg (Mr F uploaded a new version of File:Bsector room4.jpg) (current)
- 08:26, 3 May 2021 (diff | hist) (0) N File:Bsector room4.jpg
- 08:25, 3 May 2021 (diff | hist) (0) N File:Bsector room3.jpg (current)
- 08:23, 3 May 2021 (diff | hist) (+631) Partial scene baking (→Loading, saving and reusing captures)
- 08:23, 3 May 2021 (diff | hist) (0) File:Bsector room1.jpg (Mr F uploaded a new version of File:Bsector room1.jpg)
- 08:18, 3 May 2021 (diff | hist) (0) N File:Bsector room2.jpg (current)
- 08:16, 3 May 2021 (diff | hist) (0) N File:Bsector room1.jpg
- 08:09, 3 May 2021 (diff | hist) (+2) Partial scene baking (→Real world example)
- 08:08, 3 May 2021 (diff | hist) (+6) Partial scene baking (→Real world example)
- 08:07, 3 May 2021 (diff | hist) (+1,238) Partial scene baking
- 08:01, 3 May 2021 (diff | hist) (0) N File:Bsector real3.jpg (current)
- 08:00, 3 May 2021 (diff | hist) (0) N File:Bsector real2.jpg (current)
- 07:57, 3 May 2021 (diff | hist) (0) N File:Bsector real1.jpg (current)
- 07:13, 3 May 2021 (diff | hist) (+1) Partial scene baking
- 07:11, 3 May 2021 (diff | hist) (+98) Partial scene baking
- 07:01, 3 May 2021 (diff | hist) (+2,997) N Partial scene baking (Created page with "In the level design process, especially when working on very large maps, it is often desirable to only rebake a small chunk of the world and iterate on it. Originally Bakery's...")
- 06:58, 3 May 2021 (diff | hist) (0) N File:Bsector 2.jpg (current)
- 06:55, 3 May 2021 (diff | hist) (0) N File:Bsector 1.jpg (current)
- 06:45, 3 May 2021 (diff | hist) (0) N File:Bsector only.jpg (current)
- 06:44, 3 May 2021 (diff | hist) (0) N File:Bsector default.jpg (current)
- 06:13, 3 May 2021 (diff | hist) (0) N File:Bsector field.jpg (current)
- 06:09, 3 May 2021 (diff | hist) (0) N File:Bsector.jpg (current)
- 17:52, 10 April 2021 (diff | hist) (+128) Bakery - GPU Lightmapper (→Bakery for Unity)
- 13:44, 19 March 2021 (diff | hist) (-66) Community extensions (→Batch scene baker)
- 09:07, 11 March 2021 (diff | hist) (+22) Manual (→Opacity)
- 20:57, 21 February 2021 (diff | hist) (+211) Bakery - GPU Lightmapper
- 20:48, 21 February 2021 (diff | hist) (+16) Community extensions (→Debug Tools)
- 07:54, 6 February 2021 (diff | hist) (+161) How do I... (→How do I use git/collab/other version control system with Bakery?)
- 12:00, 1 February 2021 (diff | hist) (+6) Troubleshooting (→Combined meshes (e.g. using Mesh Combine asset) bake incorrectly)
- 12:00, 1 February 2021 (diff | hist) (+21) Troubleshooting (→I get a "Can't create vertex buffer" error)
- 11:59, 1 February 2021 (diff | hist) (-8) Troubleshooting (→I get a "Can't create vertex buffer" error)
- 11:59, 1 February 2021 (diff | hist) (+407) Troubleshooting (→Combined meshes (e.g. using Mesh Combine asset) bake incorrectly)
- 09:57, 16 January 2021 (diff | hist) (+384) Troubleshooting (→Baking any scene crashes with unknown error)
- 09:55, 16 January 2021 (diff | hist) (0) N File:Meshcombine.jpg (current)
- 08:47, 5 January 2021 (diff | hist) (0) Troubleshooting (→I have an Android project, and lightmaps don't look good)
- 08:40, 5 January 2021 (diff | hist) (+183) Troubleshooting (→I have an Android project, and lightmaps don't look good)
- 08:38, 5 January 2021 (diff | hist) (0) N File:LightmapsTechnicalDetails.png (current)
- 15:58, 31 December 2020 (diff | hist) (-2) Troubleshooting (→Baking any scene crashes with unknown error)
- 20:32, 28 December 2020 (diff | hist) (-247) How do I... (→How do I use git/collab/other version control system with Bakery?)
- 13:59, 25 December 2020 (diff | hist) (+127) Troubleshooting (→I have an Android project, and lightmaps don't look good)
- 13:58, 25 December 2020 (diff | hist) (-57) Troubleshooting (→I have an Android project, and lightmaps don't look good)
- 13:57, 25 December 2020 (diff | hist) (+2) Troubleshooting (→I have an Android project, and lightmaps don't look good)
- 13:57, 25 December 2020 (diff | hist) (+150) Troubleshooting (→I have an Android project, and lightmaps don't look good)
- 13:57, 25 December 2020 (diff | hist) (0) N File:Astc.jpg (current)
- 14:29, 21 December 2020 (diff | hist) (+65) Troubleshooting (→Baking any scene crashes with unknown error)
- 14:27, 21 December 2020 (diff | hist) (+494) Troubleshooting (→HDRP project crashes when trying to bake)
- 07:32, 17 December 2020 (diff | hist) (+181) Troubleshooting (→I get "rtcRes == RTC_SUCCESS" error)
- 11:29, 16 December 2020 (diff | hist) (+175) Manual (→Other settings)
- 08:21, 12 December 2020 (diff | hist) (-2) RTPreview (→Scripting)
- 08:20, 12 December 2020 (diff | hist) (+406) RTPreview (→Scripting)
- 08:18, 12 December 2020 (diff | hist) (+944) RTPreview
- 07:32, 10 December 2020 (diff | hist) (+56) Manual (→RTX Mode)
- 07:31, 10 December 2020 (diff | hist) (+138) Troubleshooting (→Denoiser produces grid-like patterns)
- 22:12, 3 December 2020 (diff | hist) (+1) Troubleshooting (→Denoiser produces bright edges around geometry/shadows)
- 22:12, 3 December 2020 (diff | hist) (-323) Troubleshooting (→Denoiser produces bright edges around geometry/shadows)
- 21:08, 28 November 2020 (diff | hist) (+2) Community extensions (→Amplify shaders)
- 21:07, 28 November 2020 (diff | hist) (+6) Community extensions (→Amplify shaders)
- 21:06, 28 November 2020 (diff | hist) (+22) Community extensions (→Amplify shaders)
- 21:06, 28 November 2020 (diff | hist) (-1) Community extensions (→Amplify shaders)
- 21:06, 28 November 2020 (diff | hist) (+5) Community extensions (→Amplify shaders)
- 21:05, 28 November 2020 (diff | hist) (+201) Community extensions (→Amplify shaders)
- 16:29, 25 November 2020 (diff | hist) (-136) Manual (→Upgrading Bakery)
- 16:28, 25 November 2020 (diff | hist) (+89) Manual (→Upgrading Bakery)
- 13:40, 25 November 2020 (diff | hist) (-3) Manual (→Usage)
- 10:58, 25 November 2020 (diff | hist) (-6) Manual (→Technical information)
- 10:58, 25 November 2020 (diff | hist) (+113) Manual (→Technical information)
- 10:57, 25 November 2020 (diff | hist) (+1,090) Manual (→Hints)
- 17:53, 24 November 2020 (diff | hist) (-18) Manual (→Hints)
- 17:53, 24 November 2020 (diff | hist) (+1) Manual (→Usage)
- 17:53, 24 November 2020 (diff | hist) (-1) Manual (→Usage)
- 17:53, 24 November 2020 (diff | hist) (+245) Manual (→Bakery Volume)
- 17:45, 24 November 2020 (diff | hist) (-34) Manual
- 17:43, 24 November 2020 (diff | hist) (+34) Manual
- 17:43, 24 November 2020 (diff | hist) (0) Bakery - GPU Lightmapper (→Bakery for Unity)
- 17:40, 24 November 2020 (diff | hist) (+1) Manual (→Notes on HDRP/URP)
- 17:40, 24 November 2020 (diff | hist) (0) Manual (→Notes on HDRP/URP)
- 17:40, 24 November 2020 (diff | hist) (+1) Manual (→Notes on HDRP/URP)
- 17:39, 24 November 2020 (diff | hist) (+206) Manual (→Notes on HDRP/URP)
- 17:38, 24 November 2020 (diff | hist) (+799) Manual (→Upgrading Bakery)
- 17:10, 24 November 2020 (diff | hist) (+263) Manual (→Feature support across shaders)
- 17:09, 24 November 2020 (diff | hist) (-1) Manual (→HDRP & URP)
- 16:53, 24 November 2020 (diff | hist) (+4) Manual (→Denoiser)
- 16:52, 24 November 2020 (diff | hist) (+1) Manual (→Denoiser)
- 16:52, 24 November 2020 (diff | hist) (+1,583) Manual (→Asset UV Processing)
- 16:41, 24 November 2020 (diff | hist) (-6) Manual (→Bakery Volume)
- 16:33, 24 November 2020 (diff | hist) (-181) Manual (→Legacy denoiser)
- 16:32, 24 November 2020 (diff | hist) (0) Manual (→Bakery Volume)
- 16:28, 24 November 2020 (diff | hist) (-3) Manual (→Hints)
- 16:27, 24 November 2020 (diff | hist) (-49) Manual (→Hints)
- 16:27, 24 November 2020 (diff | hist) (+7) Manual (→Hints)
- 16:26, 24 November 2020 (diff | hist) (+427) Manual (→Other settings)
- 16:20, 24 November 2020 (diff | hist) (0) Manual (→Bakery Volume)
- 16:20, 24 November 2020 (diff | hist) (0) Manual (→Bakery Volume)
- 16:19, 24 November 2020 (diff | hist) (+13) Manual (→Bakery Volume)
- 16:17, 24 November 2020 (diff | hist) (+4,730) Manual (→Bakery Always Render)
- 16:12, 24 November 2020 (diff | hist) (0) N File:Voldemo notlonely.gif (current)
- 15:52, 24 November 2020 (diff | hist) (0) N File:Bvolgizmo.jpg (current)
- 10:15, 24 November 2020 (diff | hist) (+1) Github access
- 10:30, 19 November 2020 (diff | hist) (0) Troubleshooting (→Denoiser produces grid-like patterns)
- 10:29, 19 November 2020 (diff | hist) (+400) Troubleshooting (→Denoiser produces grid-like patterns)
- 19:18, 18 November 2020 (diff | hist) (+74) Troubleshooting (→Denoiser produces grid-like patterns)
- 19:18, 18 November 2020 (diff | hist) (+465) Troubleshooting (→Bakery doesn't work on my 3070/3080/3090 GPU?)
- 19:13, 18 November 2020 (diff | hist) (0) N File:Gridlike.jpg (current)
- 10:20, 18 November 2020 (diff | hist) (+67) Manual (→Prerequisites)
- 09:51, 15 November 2020 (diff | hist) (+1) Troubleshooting (→Bakery doesn't work on my 3070/3080/3090 GPU?)
- 09:51, 15 November 2020 (diff | hist) (+1) Troubleshooting (→Bakery doesn't work on my 3070/3080/3090 GPU)
- 09:51, 15 November 2020 (diff | hist) (+463) Troubleshooting (→Bakery says "Device is not DX11")
- 08:02, 12 November 2020 (diff | hist) (+91) Troubleshooting (→Light probes are too bright in Subtractive mode)
- 07:59, 12 November 2020 (diff | hist) (+98) Troubleshooting (→Light probes are too bright in Subtractive mode)
- 07:58, 12 November 2020 (diff | hist) (0) N File:98911466-ae8c5b00-24d5-11eb-8d51-4e764ac0f163.png (current)
- 14:26, 29 October 2020 (diff | hist) (+6) Troubleshooting (→Bakery says "Device is not DX11")
- 14:25, 29 October 2020 (diff | hist) (+408) Troubleshooting (→Lightmaps look black or have bad quality in an HDRP scene)
- 12:21, 20 October 2020 (diff | hist) (+197) FacadePipeline (→Saving textures) (current)
- 19:05, 19 October 2020 (diff | hist) (+5) Manual (→Front/back faces)
- 19:03, 19 October 2020 (diff | hist) (+344) Manual (→Material compatibility)
- 09:06, 29 September 2020 (diff | hist) (+67) Troubleshooting (→HDRI produces scattered bright spots (fireflies))
- 09:05, 29 September 2020 (diff | hist) (+146) Troubleshooting (→HDRI produces scattered bright spots (fireflies))
- 08:52, 29 September 2020 (diff | hist) (-127) Troubleshooting (→Denoiser produces bright edges around geometry/shadows)
- 13:30, 21 September 2020 (diff | hist) (+210) Troubleshooting (→I get a "Can't load" error)
- 15:47, 17 September 2020 (diff | hist) (0) FadedAnimation (current)
- 15:46, 17 September 2020 (diff | hist) (+270) FadedAnimation
- 11:22, 17 September 2020 (diff | hist) (+310) FadedAnimation
- 10:05, 17 September 2020 (diff | hist) (+180) FadedAnimation
- 12:46, 12 September 2020 (diff | hist) (+2) Github access
- 12:46, 12 September 2020 (diff | hist) (+171) Github access
- 12:44, 12 September 2020 (diff | hist) (+151) Github access
- 10:05, 6 September 2020 (diff | hist) (-3) Manual (→Texels per unit)
- 10:04, 6 September 2020 (diff | hist) (-31) Manual (→Texels per unit)
- 10:04, 6 September 2020 (diff | hist) (+260) Manual (→Texels per unit)
- 09:21, 6 September 2020 (diff | hist) (+1,234) How do I... (→How do I lightmap a large world?)
- 09:09, 6 September 2020 (diff | hist) (+269) How do I... (→How do I lightmap a large world?)
- 08:58, 6 September 2020 (diff | hist) (0) How do I... (→How do I lightmap a large world?)
- 08:58, 6 September 2020 (diff | hist) (+33) How do I... (→How do I lightmap a large world?)
- 08:57, 6 September 2020 (diff | hist) (+1) How do I... (→How do I lightmap a large world?)
- 08:56, 6 September 2020 (diff | hist) (+5) How do I... (→How do I lightmap a large world?)
- 08:56, 6 September 2020 (diff | hist) (0) How do I... (→How do I lightmap a large world?)
- 08:56, 6 September 2020 (diff | hist) (+3,355) How do I...
- 08:16, 1 September 2020 (diff | hist) (-138) Troubleshooting (→I get an “Out of memory” error)
- 09:23, 28 August 2020 (diff | hist) (+110) Troubleshooting (→Baked prefabs instantiated at runtime in a build have no lightmaps)
- 07:46, 28 August 2020 (diff | hist) (-427) FadedAnimation
- 07:45, 28 August 2020 (diff | hist) (+6) FadedAnimation
- 07:45, 28 August 2020 (diff | hist) (+1,274) FadedAnimation
- 11:32, 26 August 2020 (diff | hist) (-126) FadedAnimation
- 11:32, 26 August 2020 (diff | hist) (+126) FadedAnimation
- 11:30, 26 August 2020 (diff | hist) (+12) FadedAnimation
- 11:29, 26 August 2020 (diff | hist) (+3,272) N FadedAnimation (Created page with "Есть персонаж для игры - модель девушки со скинингом, риг настроен под HumanIK: <gallery> File:Render2.jpg File:Rende...")
- 11:16, 26 August 2020 (diff | hist) (0) N File:Dvb4IxQWoAY4xi .jpg (current)
- 11:10, 26 August 2020 (diff | hist) (0) N File:Manychars.jpg (current)
- 10:58, 26 August 2020 (diff | hist) (0) N File:Hik.jpg (current)
- 10:44, 26 August 2020 (diff | hist) (0) N File:Render.jpg (current)
- 10:43, 26 August 2020 (diff | hist) (0) N File:Render2.jpg (current)
- 13:43, 23 August 2020 (diff | hist) (+5) Troubleshooting (→Denoiser produces bright edges around geometry/shadows)
- 08:47, 7 August 2020 (diff | hist) (+10) Troubleshooting (→Lightmaps look black or have bad quality in an HDRP scene)
- 08:46, 7 August 2020 (diff | hist) (+4) Troubleshooting (→Lightmaps look black or have bad quality in an HDRP scene)
- 08:44, 7 August 2020 (diff | hist) (+37) Troubleshooting (→Lightmaps look black or have bad quality in an HDRP scene)
- 08:41, 7 August 2020 (diff | hist) (+1,476) Troubleshooting
- 08:39, 7 August 2020 (diff | hist) (0) N File:Hdrp bad.jpg (current)
- 08:39, 7 August 2020 (diff | hist) (0) N File:Hdrp good.jpg (current)
- 13:59, 1 August 2020 (diff | hist) (+3) How do I... (→How do I quickly port my existing scene to Bakery?)
- 13:59, 1 August 2020 (diff | hist) (+12) How do I... (→How do I quickly port my existing scene to Bakery?)
- 13:58, 1 August 2020 (diff | hist) (0) How do I... (→How do I quickly port my existing scene to Bakery?)
- 13:58, 1 August 2020 (diff | hist) (+2) How do I... (→How do I quickly port my existing scene to Bakery?)
- 13:57, 1 August 2020 (diff | hist) (-6) How do I... (→How do I quickly port my existing scene to Bakery?)
- 13:56, 1 August 2020 (diff | hist) (0) How do I... (→How do I quickly port my existing scene to Bakery?)
- 13:56, 1 August 2020 (diff | hist) (+1,817) How do I...
- 12:40, 18 July 2020 (diff | hist) (+4) Troubleshooting (→Denoiser produces bright edges around geometry/shadows)
- 09:58, 18 July 2020 (diff | hist) (0) Manual (→System requirements)
- 12:49, 9 July 2020 (diff | hist) (+71) Troubleshooting (→"Exporting scene - preparing" is taking too long)
- 11:32, 9 July 2020 (diff | hist) (+102) Manual (→Denoise: fix bright edges)
- 11:12, 9 July 2020 (diff | hist) (+43) Manual (→Quickstart)
- 11:08, 9 July 2020 (diff | hist) (0) Manual (→Quickstart)
- 10:43, 9 July 2020 (diff | hist) (+1) Manual (→Quickstart)
- 10:43, 9 July 2020 (diff | hist) (+282) Manual (→Quickstart)
- 14:39, 29 June 2020 (diff | hist) (+6) Troubleshooting (→Baking produces "Not allowed to access uv2" errors)
- 14:39, 29 June 2020 (diff | hist) (+6) Troubleshooting (→Light probes are too bright in Subtractive mode)
- 14:38, 29 June 2020 (diff | hist) (0) Troubleshooting (→Whole scene is very bright or black)
- 14:37, 29 June 2020 (diff | hist) (+516) Troubleshooting (→Baking produces "Not allowed to access uv2" errors)
- 09:56, 22 June 2020 (diff | hist) (-2) Troubleshooting (→Baking produces "Not allowed to access uv2" errors)
- 09:56, 22 June 2020 (diff | hist) (+175) Troubleshooting (→Light probes are too bright in Subtractive mode)
- 10:02, 3 June 2020 (diff | hist) (+201) Manual (→Upgrading Bakery)
- 09:11, 21 May 2020 (diff | hist) (+239) Troubleshooting
- 14:19, 13 May 2020 (diff | hist) (-44) Troubleshooting (→Denoiser produces bright edges around geometry/shadows)
- 14:18, 13 May 2020 (diff | hist) (0) Troubleshooting (→Denoiser produces bright edges around geometry/shadows)
- 14:18, 13 May 2020 (diff | hist) (+1) Troubleshooting (→Denoiser produces bright edges around geometry/shadows)
- 14:18, 13 May 2020 (diff | hist) (0) Troubleshooting (→Denoiser produces bright edges around geometry/shadows)
- 14:17, 13 May 2020 (diff | hist) (+1,173) Troubleshooting
- 14:10, 13 May 2020 (diff | hist) (0) N File:Bredges.jpg (current)
- 07:55, 6 May 2020 (diff | hist) (+1) Troubleshooting (→"Adjusting UV padding" happens too often and takes too much time)
- 07:54, 6 May 2020 (diff | hist) (+111) Troubleshooting (→"Adjusting UV padding" happens too often and takes too much time)
- 07:53, 6 May 2020 (diff | hist) (+829) Troubleshooting
- 07:36, 6 May 2020 (diff | hist) (0) Troubleshooting (→I get a “Can't map texture” error)
- 07:35, 6 May 2020 (diff | hist) (+781) Troubleshooting (→I get an “Out of memory” error)
- 08:29, 30 April 2020 (diff | hist) (+51) How do I... (→How do I make an object to cast lightmap shadows/GI without having a lightmap on its own?)
- 08:28, 30 April 2020 (diff | hist) (+658) How do I...
- 12:03, 22 April 2020 (diff | hist) (-7) FAQ (→What should I change in Unity Lighting window when working with Bakery?)
- 12:03, 22 April 2020 (diff | hist) (-11) FAQ (→What should I change in Unity Lighting window when working with Bakery?)
- 12:02, 22 April 2020 (diff | hist) (+15) FAQ (→What should I change in Unity Lighting window when working with Bakery?)
- 12:02, 22 April 2020 (diff | hist) (+1) FAQ
- 12:01, 22 April 2020 (diff | hist) (+235) FAQ
- 08:27, 22 April 2020 (diff | hist) (+34) Troubleshooting (→Speedtrees look fine in the editor, but black in builds)
- 08:26, 22 April 2020 (diff | hist) (-1) Troubleshooting (→Speedtrees look fine in the editor, but black in a build)
- 08:26, 22 April 2020 (diff | hist) (+1) Troubleshooting (→Speedtrees look fine in the editor, but black in a build)
- 08:26, 22 April 2020 (diff | hist) (-44) Troubleshooting (→Speedtrees look fine in the editor, but black in a build)
- 08:26, 22 April 2020 (diff | hist) (+150) Troubleshooting (→Speedtrees look fine in the editor, but black in a build)
- 08:25, 22 April 2020 (diff | hist) (+77) Troubleshooting (→Baked prefabs instantiated at runtime in a build have no lightmaps)
- 10:59, 19 April 2020 (diff | hist) (+212) RTPreview
- 10:14, 19 April 2020 (diff | hist) (+13) Troubleshooting (→HDRI produces scattered bright spots (fireflies))
- 10:13, 19 April 2020 (diff | hist) (-1) Troubleshooting (→HDRI produces scattered bright spots (fireflies))
- 10:12, 19 April 2020 (diff | hist) (+1) Troubleshooting (→HDRI produces scattered bright spots (fireflies))
- 10:09, 19 April 2020 (diff | hist) (0) Troubleshooting (→HDRI produces scattered bright spots (fireflies))
- 10:09, 19 April 2020 (diff | hist) (+655) Troubleshooting
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