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Showing below up to 35 results in range #1 to #35.
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- Subsurface scattering (10:54, 1 August 2019)
- Point Light Attenuation (08:07, 24 October 2019)
- What is Bakery and why use it (23:06, 10 November 2019)
- FadedProto:Sector (17:17, 26 January 2020)
- FadedProto:SearchHint (18:15, 26 January 2020)
- FadedProto:PatrolRoute (19:25, 26 January 2020)
- FadedProto:Pickup (21:01, 26 January 2020)
- FadedProto:HitObjects (22:38, 26 January 2020)
- FadedProto:Navmesh (19:04, 27 January 2020)
- FadedProto:Door (23:25, 27 January 2020)
- FadedProto:UseObjects (19:08, 28 January 2020)
- FadedProto:Tram (19:31, 28 January 2020)
- FadedProto:RoadTool (21:58, 1 February 2020)
- FadedProto:Person (22:19, 1 February 2020)
- FadedProto:LevelPipeline (10:51, 5 February 2020)
- WhatWeHave (01:23, 17 March 2020)
- FadedAnimation (15:47, 17 September 2020)
- FacadePipeline (12:21, 20 October 2020)
- Reporting bugs (21:11, 19 August 2021)
- Autoskin (17:52, 10 February 2022)
- BakeryAPI (20:08, 22 February 2022)
- FAQ (09:55, 12 December 2022)
- RTPreview (11:27, 1 February 2024)
- Vertex Lightmaps (16:53, 21 April 2024)
- How do I... (09:31, 23 April 2024)
- Network baking (14:30, 28 April 2024)
- Decalery Github access (23:19, 28 August 2024)
- Integrating Bakery shader features to custom shaders (23:14, 5 September 2024)
- Github access (13:16, 9 September 2024)
- Partial scene baking (16:29, 14 November 2024)
- Decalery manual (20:12, 14 November 2024)
- Bakery - GPU Lightmapper (21:00, 14 November 2024)
- Manual (19:06, 22 November 2024)
- Troubleshooting (23:01, 22 November 2024)
- Community extensions (19:34, 3 December 2024)