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- 10:30, 19 November 2020 (diff | hist) (0) Troubleshooting (→Denoiser produces grid-like patterns)
- 10:29, 19 November 2020 (diff | hist) (+400) Troubleshooting (→Denoiser produces grid-like patterns)
- 19:18, 18 November 2020 (diff | hist) (+74) Troubleshooting (→Denoiser produces grid-like patterns)
- 19:18, 18 November 2020 (diff | hist) (+465) Troubleshooting (→Bakery doesn't work on my 3070/3080/3090 GPU?)
- 19:13, 18 November 2020 (diff | hist) (0) N File:Gridlike.jpg (current)
- 10:20, 18 November 2020 (diff | hist) (+67) Manual (→Prerequisites)
- 09:51, 15 November 2020 (diff | hist) (+1) Troubleshooting (→Bakery doesn't work on my 3070/3080/3090 GPU?)
- 09:51, 15 November 2020 (diff | hist) (+1) Troubleshooting (→Bakery doesn't work on my 3070/3080/3090 GPU)
- 09:51, 15 November 2020 (diff | hist) (+463) Troubleshooting (→Bakery says "Device is not DX11")
- 08:02, 12 November 2020 (diff | hist) (+91) Troubleshooting (→Light probes are too bright in Subtractive mode)
- 07:59, 12 November 2020 (diff | hist) (+98) Troubleshooting (→Light probes are too bright in Subtractive mode)
- 07:58, 12 November 2020 (diff | hist) (0) N File:98911466-ae8c5b00-24d5-11eb-8d51-4e764ac0f163.png (current)
- 14:26, 29 October 2020 (diff | hist) (+6) Troubleshooting (→Bakery says "Device is not DX11")
- 14:25, 29 October 2020 (diff | hist) (+408) Troubleshooting (→Lightmaps look black or have bad quality in an HDRP scene)
- 12:21, 20 October 2020 (diff | hist) (+197) FacadePipeline (→Saving textures) (current)
- 19:05, 19 October 2020 (diff | hist) (+5) Manual (→Front/back faces)
- 19:03, 19 October 2020 (diff | hist) (+344) Manual (→Material compatibility)
- 09:06, 29 September 2020 (diff | hist) (+67) Troubleshooting (→HDRI produces scattered bright spots (fireflies))
- 09:05, 29 September 2020 (diff | hist) (+146) Troubleshooting (→HDRI produces scattered bright spots (fireflies))
- 08:52, 29 September 2020 (diff | hist) (-127) Troubleshooting (→Denoiser produces bright edges around geometry/shadows)
- 13:30, 21 September 2020 (diff | hist) (+210) Troubleshooting (→I get a "Can't load" error)
- 15:47, 17 September 2020 (diff | hist) (0) FadedAnimation (current)
- 15:46, 17 September 2020 (diff | hist) (+270) FadedAnimation
- 11:22, 17 September 2020 (diff | hist) (+310) FadedAnimation
- 10:05, 17 September 2020 (diff | hist) (+180) FadedAnimation
- 12:46, 12 September 2020 (diff | hist) (+2) Github access
- 12:46, 12 September 2020 (diff | hist) (+171) Github access
- 12:44, 12 September 2020 (diff | hist) (+151) Github access
- 10:05, 6 September 2020 (diff | hist) (-3) Manual (→Texels per unit)
- 10:04, 6 September 2020 (diff | hist) (-31) Manual (→Texels per unit)
- 10:04, 6 September 2020 (diff | hist) (+260) Manual (→Texels per unit)
- 09:21, 6 September 2020 (diff | hist) (+1,234) How do I... (→How do I lightmap a large world?)
- 09:09, 6 September 2020 (diff | hist) (+269) How do I... (→How do I lightmap a large world?)
- 08:58, 6 September 2020 (diff | hist) (0) How do I... (→How do I lightmap a large world?)
- 08:58, 6 September 2020 (diff | hist) (+33) How do I... (→How do I lightmap a large world?)
- 08:57, 6 September 2020 (diff | hist) (+1) How do I... (→How do I lightmap a large world?)
- 08:56, 6 September 2020 (diff | hist) (+5) How do I... (→How do I lightmap a large world?)
- 08:56, 6 September 2020 (diff | hist) (0) How do I... (→How do I lightmap a large world?)
- 08:56, 6 September 2020 (diff | hist) (+3,355) How do I...
- 08:16, 1 September 2020 (diff | hist) (-138) Troubleshooting (→I get an “Out of memory” error)
- 09:23, 28 August 2020 (diff | hist) (+110) Troubleshooting (→Baked prefabs instantiated at runtime in a build have no lightmaps)
- 07:46, 28 August 2020 (diff | hist) (-427) FadedAnimation
- 07:45, 28 August 2020 (diff | hist) (+6) FadedAnimation
- 07:45, 28 August 2020 (diff | hist) (+1,274) FadedAnimation
- 11:32, 26 August 2020 (diff | hist) (-126) FadedAnimation
- 11:32, 26 August 2020 (diff | hist) (+126) FadedAnimation
- 11:30, 26 August 2020 (diff | hist) (+12) FadedAnimation
- 11:29, 26 August 2020 (diff | hist) (+3,272) N FadedAnimation (Created page with "Есть персонаж для игры - модель девушки со скинингом, риг настроен под HumanIK: <gallery> File:Render2.jpg File:Rende...")
- 11:16, 26 August 2020 (diff | hist) (0) N File:Dvb4IxQWoAY4xi .jpg (current)
- 11:10, 26 August 2020 (diff | hist) (0) N File:Manychars.jpg (current)
- 10:58, 26 August 2020 (diff | hist) (0) N File:Hik.jpg (current)
- 10:44, 26 August 2020 (diff | hist) (0) N File:Render.jpg (current)
- 10:43, 26 August 2020 (diff | hist) (0) N File:Render2.jpg (current)
- 13:43, 23 August 2020 (diff | hist) (+5) Troubleshooting (→Denoiser produces bright edges around geometry/shadows)
- 08:47, 7 August 2020 (diff | hist) (+10) Troubleshooting (→Lightmaps look black or have bad quality in an HDRP scene)
- 08:46, 7 August 2020 (diff | hist) (+4) Troubleshooting (→Lightmaps look black or have bad quality in an HDRP scene)
- 08:44, 7 August 2020 (diff | hist) (+37) Troubleshooting (→Lightmaps look black or have bad quality in an HDRP scene)
- 08:41, 7 August 2020 (diff | hist) (+1,476) Troubleshooting
- 08:39, 7 August 2020 (diff | hist) (0) N File:Hdrp bad.jpg (current)
- 08:39, 7 August 2020 (diff | hist) (0) N File:Hdrp good.jpg (current)
- 13:59, 1 August 2020 (diff | hist) (+3) How do I... (→How do I quickly port my existing scene to Bakery?)
- 13:59, 1 August 2020 (diff | hist) (+12) How do I... (→How do I quickly port my existing scene to Bakery?)
- 13:58, 1 August 2020 (diff | hist) (0) How do I... (→How do I quickly port my existing scene to Bakery?)
- 13:58, 1 August 2020 (diff | hist) (+2) How do I... (→How do I quickly port my existing scene to Bakery?)
- 13:57, 1 August 2020 (diff | hist) (-6) How do I... (→How do I quickly port my existing scene to Bakery?)
- 13:56, 1 August 2020 (diff | hist) (0) How do I... (→How do I quickly port my existing scene to Bakery?)
- 13:56, 1 August 2020 (diff | hist) (+1,817) How do I...
- 12:40, 18 July 2020 (diff | hist) (+4) Troubleshooting (→Denoiser produces bright edges around geometry/shadows)
- 09:58, 18 July 2020 (diff | hist) (0) Manual (→System requirements)
- 12:49, 9 July 2020 (diff | hist) (+71) Troubleshooting (→"Exporting scene - preparing" is taking too long)
- 11:32, 9 July 2020 (diff | hist) (+102) Manual (→Denoise: fix bright edges)
- 11:12, 9 July 2020 (diff | hist) (+43) Manual (→Quickstart)
- 11:08, 9 July 2020 (diff | hist) (0) Manual (→Quickstart)
- 10:43, 9 July 2020 (diff | hist) (+1) Manual (→Quickstart)
- 10:43, 9 July 2020 (diff | hist) (+282) Manual (→Quickstart)
- 14:39, 29 June 2020 (diff | hist) (+6) Troubleshooting (→Baking produces "Not allowed to access uv2" errors)
- 14:39, 29 June 2020 (diff | hist) (+6) Troubleshooting (→Light probes are too bright in Subtractive mode)
- 14:38, 29 June 2020 (diff | hist) (0) Troubleshooting (→Whole scene is very bright or black)
- 14:37, 29 June 2020 (diff | hist) (+516) Troubleshooting (→Baking produces "Not allowed to access uv2" errors)
- 09:56, 22 June 2020 (diff | hist) (-2) Troubleshooting (→Baking produces "Not allowed to access uv2" errors)
- 09:56, 22 June 2020 (diff | hist) (+175) Troubleshooting (→Light probes are too bright in Subtractive mode)
- 10:02, 3 June 2020 (diff | hist) (+201) Manual (→Upgrading Bakery)
- 09:11, 21 May 2020 (diff | hist) (+239) Troubleshooting
- 14:19, 13 May 2020 (diff | hist) (-44) Troubleshooting (→Denoiser produces bright edges around geometry/shadows)
- 14:18, 13 May 2020 (diff | hist) (0) Troubleshooting (→Denoiser produces bright edges around geometry/shadows)
- 14:18, 13 May 2020 (diff | hist) (+1) Troubleshooting (→Denoiser produces bright edges around geometry/shadows)
- 14:18, 13 May 2020 (diff | hist) (0) Troubleshooting (→Denoiser produces bright edges around geometry/shadows)
- 14:17, 13 May 2020 (diff | hist) (+1,173) Troubleshooting
- 14:10, 13 May 2020 (diff | hist) (0) N File:Bredges.jpg (current)
- 07:55, 6 May 2020 (diff | hist) (+1) Troubleshooting (→"Adjusting UV padding" happens too often and takes too much time)
- 07:54, 6 May 2020 (diff | hist) (+111) Troubleshooting (→"Adjusting UV padding" happens too often and takes too much time)
- 07:53, 6 May 2020 (diff | hist) (+829) Troubleshooting
- 07:36, 6 May 2020 (diff | hist) (0) Troubleshooting (→I get a “Can't map texture” error)
- 07:35, 6 May 2020 (diff | hist) (+781) Troubleshooting (→I get an “Out of memory” error)
- 08:29, 30 April 2020 (diff | hist) (+51) How do I... (→How do I make an object to cast lightmap shadows/GI without having a lightmap on its own?)
- 08:28, 30 April 2020 (diff | hist) (+658) How do I...
- 12:03, 22 April 2020 (diff | hist) (-7) FAQ (→What should I change in Unity Lighting window when working with Bakery?)
- 12:03, 22 April 2020 (diff | hist) (-11) FAQ (→What should I change in Unity Lighting window when working with Bakery?)
- 12:02, 22 April 2020 (diff | hist) (+15) FAQ (→What should I change in Unity Lighting window when working with Bakery?)
- 12:02, 22 April 2020 (diff | hist) (+1) FAQ
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