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- 22:47, 24 May 2025 (diff | hist) (+117) How do I... (→How do I share a scene with someone who doesn’t have Bakery installed?) (current)
- 15:40, 24 May 2025 (diff | hist) (+794) Troubleshooting (→I have a scene baked with MonoSH, and lighting looks pixelated) (current)
- 15:35, 24 May 2025 (diff | hist) (0) N File:Smoothnormals flatshape.jpg (current)
- 11:06, 23 May 2025 (diff | hist) (-25) Manual (→Feature support across shaders) (current)
- 13:35, 13 April 2025 (diff | hist) (+15) Bakery - GPU Lightmapper (current)
- 13:32, 13 April 2025 (diff | hist) (+165) Bakery - GPU Lightmapper
- 13:31, 13 April 2025 (diff | hist) (+132) Bakery - GPU Lightmapper
- 21:54, 5 March 2025 (diff | hist) (-1) Troubleshooting (→I have a scene baked with MonoSH, and lighting looks pixelated)
- 21:53, 5 March 2025 (diff | hist) (+2) Troubleshooting (→I have a scene baked with MonoSH, and lighting looks pixelated)
- 21:53, 5 March 2025 (diff | hist) (0) Troubleshooting (→I have a scene baked with MonoSH, and lighting looks pixelated)
- 21:53, 5 March 2025 (diff | hist) (0) Troubleshooting (→I have a scene baked with MonoSH, and lighting looks pixelated)
- 21:53, 5 March 2025 (diff | hist) (+638) Troubleshooting (→I have an Android project, and lightmaps don't look good)
- 21:48, 5 March 2025 (diff | hist) (0) N File:Normalq.jpg (current)
- 21:35, 18 February 2025 (diff | hist) (+1) Bakery - GPU Lightmapper
- 10:51, 4 February 2025 (diff | hist) (+135) Troubleshooting (→Baking same asset in one scene breaks its UVs in another scene)
- 10:50, 4 February 2025 (diff | hist) (+2) Troubleshooting (→Baking same asset in one scene breaks its UVs in another scene)
- 17:16, 1 February 2025 (diff | hist) (+936) Community extensions (current)
- 19:06, 18 January 2025 (diff | hist) (+1) Bakery - GPU Lightmapper
- 19:34, 3 December 2024 (diff | hist) (+67) Community extensions (→Lightmap Swapper & Light Probe Storage)
- 23:01, 22 November 2024 (diff | hist) (+147) Troubleshooting (→"Exporting scene - preparing" is taking too long)
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