Difference between revisions of "Bakery - GPU Lightmapper"

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<u>Why use Bakery</u>
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* [[What is Bakery and why use it]]
  
Bakery is designed as an alternative to existing lightmappers and focuses on solving following problems:
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== Bakery for Unity ==
* Fixing various baking artifacts, such as seams, light/shadow leaks, incorrect shadow terminators, etc. Baking a lightmap should not bring more problems than rendering a camera frame in an offline renderer.
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* [https://assetstore.unity.com/packages/tools/level-design/bakery-gpu-lightmapper-122218 Asset Store page]
* Baking all kinds of lighting data, not just complete lighting or GI only. As of today, you can ask Bakery to generate mixed direct and indirect lighting from all supported light sources and their shadow masks. Lighting can be also baked per-vertex instead of using textures.
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* [[Github access]]
* Directional information can be baked in the form of dominant direction map (classic “directional” mode in Unity), 3 maps for Radiosity Normal Mapping, or 4 maps for per-pixel Spherical Harmonics (much higher quality than classic directional). Multiple directional modes can be used in a single scene on different objects.
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* '''[[RTPreview|RTPreview manual]]'''
* Physical correctness. Bakery results were thoroughly compared against Mitsuba, a well-known unbiased renderer. Unlike Unity’s built-in solutions, Bakery supports correct inverse-squared lighting attenuation (or if you don’t like it, you can always use Unity-compatible attenuation mode).
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* '''[[Manual|Manual (v1.95)]]'''
* IES light support.
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* [https://discord.gg/dP3SkdM Discord]
* Render Selected (see details)
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* [https://docs.google.com/document/d/1r-ZFqovUkVXL-1S9ATYqUHL00M5SpiM2Qwjg0eVCJ4Y/edit Changelog]
* LOD support.
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* [https://drive.google.com/file/d/1s7DnYVrNsJ5aY4hcqjSUYaBiuG4nqtcK/view?usp=share_link Latest URP graphs (12.1.6)]
* Baked prefab support.
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* [https://drive.google.com/file/d/1i_zkeB4VBgNOI_-dBqxkdwZ4HCj6tTyA/view?usp=share_link Latest URP graphs (rev 2.0) (12.1.6)]
* Baking multiple switchable lightmaps per object is planned.
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* [https://drive.google.com/file/d/1kutq2zwyOGhSw79_rtZNeW5cFOLWzuVr/view?usp=share_link Latest URP graphs (14.0.7)]
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* [https://drive.google.com/file/d/1CIM7_LFaMJ2lxs4eZMZ-KgX8OA7KBt2U/view?usp=sharing Latest URP graphs (15.0.6)]
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* [https://drive.google.com/file/d/1IJIbw2He3c5xa9hdaTVHnqIf5Ewfg0gZ/view?usp=sharing Latest URP graphs (15.0.7)]
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* [https://drive.google.com/file/d/1lmQsDjLnP-HlslQNHffjqj6Bty9iJUzH/view?usp=sharing Latest URP graphs (16.0.4)]
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* [https://drive.google.com/file/d/1SDWgywEfN1mNrMEKNaT3DmgHFgRVkGFP/view?usp=sharing Latest URP graphs (rev 2.0) (16.0.4)]
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* [https://drive.google.com/file/d/1B79zlEVKwzf7VxlbsTZVMCqVoDcDgECn/view?usp=sharing Latest URP graphs (rev 3.0) (16.0.4)]
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* [https://drive.google.com/file/d/12ZDNHQ8LF8ehYHOCiCljCi7iFi8rJsby/view?usp=sharing Latest URP graphs (rev 4.0) (16.0.4)]
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* [https://drive.google.com/file/d/1-1_oNZyPptlcUWWjcXzcTv1-b-mPJBsw/view?usp=sharing Latest HDRP graphs (10.4.0)]
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* [https://drive.google.com/file/d/1hYn8FXPf47FsVTgoao0jV0AqxGFN48dH/view?usp=sharing Latest HDRP graphs (11.0.0)]
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* [https://drive.google.com/file/d/1dLlg-GWYbyzvG9jo9srnpnht1S19W6Z2/view Latest HDRP graphs (12.1.6)]
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* [https://drive.google.com/file/d/1RBRS024Dd9ddM-35D1KssOReTrcC8zGn/view?usp=sharing Latest HDRP graphs (14.0.7)]
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* [[FAQ]]
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* [[How do I...]]
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* [[Reporting bugs]]
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* [[Troubleshooting]]
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* [[Community extensions]]
  
Bakery can also take advantage of RTX hardware to speed up baking.
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Bakery is made by [https://twitter.com/guycalledfrank Mr F]
 
 
[[File:Ftdvor_docs.jpg|frameless|1000px]]
 

Revision as of 19:57, 15 April 2024