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- 16:20, 24 November 2020 (diff | hist) (0) Manual (→Bakery Volume)
- 16:19, 24 November 2020 (diff | hist) (+13) Manual (→Bakery Volume)
- 16:17, 24 November 2020 (diff | hist) (+4,730) Manual (→Bakery Always Render)
- 16:12, 24 November 2020 (diff | hist) (0) N File:Voldemo notlonely.gif (current)
- 15:52, 24 November 2020 (diff | hist) (0) N File:Bvolgizmo.jpg (current)
- 10:15, 24 November 2020 (diff | hist) (+1) Github access
- 10:30, 19 November 2020 (diff | hist) (0) Troubleshooting (→Denoiser produces grid-like patterns)
- 10:29, 19 November 2020 (diff | hist) (+400) Troubleshooting (→Denoiser produces grid-like patterns)
- 19:18, 18 November 2020 (diff | hist) (+74) Troubleshooting (→Denoiser produces grid-like patterns)
- 19:18, 18 November 2020 (diff | hist) (+465) Troubleshooting (→Bakery doesn't work on my 3070/3080/3090 GPU?)
- 19:13, 18 November 2020 (diff | hist) (0) N File:Gridlike.jpg (current)
- 10:20, 18 November 2020 (diff | hist) (+67) Manual (→Prerequisites)
- 09:51, 15 November 2020 (diff | hist) (+1) Troubleshooting (→Bakery doesn't work on my 3070/3080/3090 GPU?)
- 09:51, 15 November 2020 (diff | hist) (+1) Troubleshooting (→Bakery doesn't work on my 3070/3080/3090 GPU)
- 09:51, 15 November 2020 (diff | hist) (+463) Troubleshooting (→Bakery says "Device is not DX11")
- 08:02, 12 November 2020 (diff | hist) (+91) Troubleshooting (→Light probes are too bright in Subtractive mode)
- 07:59, 12 November 2020 (diff | hist) (+98) Troubleshooting (→Light probes are too bright in Subtractive mode)
- 07:58, 12 November 2020 (diff | hist) (0) N File:98911466-ae8c5b00-24d5-11eb-8d51-4e764ac0f163.png (current)
- 14:26, 29 October 2020 (diff | hist) (+6) Troubleshooting (→Bakery says "Device is not DX11")
- 14:25, 29 October 2020 (diff | hist) (+408) Troubleshooting (→Lightmaps look black or have bad quality in an HDRP scene)
- 12:21, 20 October 2020 (diff | hist) (+197) FacadePipeline (→Saving textures) (current)
- 19:05, 19 October 2020 (diff | hist) (+5) Manual (→Front/back faces)
- 19:03, 19 October 2020 (diff | hist) (+344) Manual (→Material compatibility)
- 09:06, 29 September 2020 (diff | hist) (+67) Troubleshooting (→HDRI produces scattered bright spots (fireflies))
- 09:05, 29 September 2020 (diff | hist) (+146) Troubleshooting (→HDRI produces scattered bright spots (fireflies))
- 08:52, 29 September 2020 (diff | hist) (-127) Troubleshooting (→Denoiser produces bright edges around geometry/shadows)
- 13:30, 21 September 2020 (diff | hist) (+210) Troubleshooting (→I get a "Can't load" error)
- 15:47, 17 September 2020 (diff | hist) (0) FadedAnimation (current)
- 15:46, 17 September 2020 (diff | hist) (+270) FadedAnimation
- 11:22, 17 September 2020 (diff | hist) (+310) FadedAnimation
- 10:05, 17 September 2020 (diff | hist) (+180) FadedAnimation
- 12:46, 12 September 2020 (diff | hist) (+2) Github access
- 12:46, 12 September 2020 (diff | hist) (+171) Github access
- 12:44, 12 September 2020 (diff | hist) (+151) Github access
- 10:05, 6 September 2020 (diff | hist) (-3) Manual (→Texels per unit)
- 10:04, 6 September 2020 (diff | hist) (-31) Manual (→Texels per unit)
- 10:04, 6 September 2020 (diff | hist) (+260) Manual (→Texels per unit)
- 09:21, 6 September 2020 (diff | hist) (+1,234) How do I... (→How do I lightmap a large world?)
- 09:09, 6 September 2020 (diff | hist) (+269) How do I... (→How do I lightmap a large world?)
- 08:58, 6 September 2020 (diff | hist) (0) How do I... (→How do I lightmap a large world?)
- 08:58, 6 September 2020 (diff | hist) (+33) How do I... (→How do I lightmap a large world?)
- 08:57, 6 September 2020 (diff | hist) (+1) How do I... (→How do I lightmap a large world?)
- 08:56, 6 September 2020 (diff | hist) (+5) How do I... (→How do I lightmap a large world?)
- 08:56, 6 September 2020 (diff | hist) (0) How do I... (→How do I lightmap a large world?)
- 08:56, 6 September 2020 (diff | hist) (+3,355) How do I...
- 08:16, 1 September 2020 (diff | hist) (-138) Troubleshooting (→I get an “Out of memory” error)
- 09:23, 28 August 2020 (diff | hist) (+110) Troubleshooting (→Baked prefabs instantiated at runtime in a build have no lightmaps)
- 07:46, 28 August 2020 (diff | hist) (-427) FadedAnimation
- 07:45, 28 August 2020 (diff | hist) (+6) FadedAnimation
- 07:45, 28 August 2020 (diff | hist) (+1,274) FadedAnimation
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