Difference between revisions of "Community extensions"
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(Created page with "This page lists some additional and user-made scripts, shaders and extensions that can help you in specific scenarios. === UV Debug Shader === (by Mr F) File:Debuguv.jpg|th...") |
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=== Debug tools === | === Debug tools === | ||
(by Mr F) | (by Mr F) | ||
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[https://drive.google.com/open?id=1ZTPgio3iUamhEbx7h4pq3h7BFe6o75A9 Download] | [https://drive.google.com/open?id=1ZTPgio3iUamhEbx7h4pq3h7BFe6o75A9 Download] | ||
Revision as of 09:41, 8 July 2019
This page lists some additional and user-made scripts, shaders and extensions that can help you in specific scenarios.
UV Debug Shader
(by Mr F)
Simple shader that visualizes UV1 with overlaps.
Debug tools
(by Mr F)
A small suite of debugging tools I use for development. Add some new options to Bakery menu:
- Debug select storage: selects the invisible storage object in the scene so you can see actual saved values (lightmap, renderer, light lists, etc),
- Clear useless data: clears some temporary data on the invisible object. This shouldn't be needed, as it's always performed after the bake anyway.
- Debug asset: if "Adjust UV padding" was used to alter the model, will log saved mesh/padding settings of the selected asset.
- Clear asset meta: clears all Bakery UV padding related settings from selected assets.