Troubleshooting

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This is a list of common problems, their symptoms and solutions.

Shadowmasks are not baked

Check following things:

  • Bakery's Render Mode is set to Shadowmask.
  • Masked lights have both Unity and Bakery light components on them.
  • Masked Bakery light components have "Baked contribution" set to "Indirect and shadowmask".

Shadowmasks are baked, but Unity renders real-time shadows instead

You're in Distance Shadowmask mode, it's expected. Read more about the difference:

https://docs.unity3d.com/Manual/LightMode-Mixed-Shadowmask.html

https://docs.unity3d.com/Manual/LightMode-Mixed-DistanceShadowmask.html

  • To switch between two modes, you can use "Distance Shadowmask" checkbox in Bakery main window.
  • If you're on 5.6, go to Window->Lighting->Mixed Lighting->Lighting Mode to switch the mode.