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- 22:40, 29 May 2019 (diff | hist) (+4) Point Light Attenuation
- 22:39, 29 May 2019 (diff | hist) (+212) Point Light Attenuation
- 22:37, 29 May 2019 (diff | hist) (0) N File:Falloff bakery.png (current)
- 22:36, 29 May 2019 (diff | hist) (+396) Point Light Attenuation
- 22:34, 29 May 2019 (diff | hist) (0) N File:Falloff hdrp.png
- 22:30, 29 May 2019 (diff | hist) (+5) Point Light Attenuation
- 22:30, 29 May 2019 (diff | hist) (+449) Point Light Attenuation
- 22:20, 29 May 2019 (diff | hist) (0) N File:Falloff bakery legacy.png (current)
- 22:18, 29 May 2019 (diff | hist) (-7) Point Light Attenuation
- 22:18, 29 May 2019 (diff | hist) (+4) Point Light Attenuation
- 22:17, 29 May 2019 (diff | hist) (+1,128) N Point Light Attenuation (Created page with "In real world, lighting attenuation is governed by [https://en.wikipedia.org/wiki/Inverse-square_law inverse-square law]: File:Falloff ph.png However, in computer graphic...")
- 22:14, 29 May 2019 (diff | hist) (0) N File:Falloff unity.png
- 22:10, 29 May 2019 (diff | hist) (0) N File:Falloff ph.png (current)
- 21:48, 29 May 2019 (diff | hist) (-36) Manual
- 21:40, 29 May 2019 (diff | hist) (+36) Manual
- 21:39, 29 May 2019 (diff | hist) (+1) Manual (→Shader Tweaks)
- 21:39, 29 May 2019 (diff | hist) (0) Manual (→Shader Tweaks)
- 21:38, 29 May 2019 (diff | hist) (+2,167) Manual
- 21:34, 29 May 2019 (diff | hist) (0) N File:Image34.jpg (current)
- 21:32, 29 May 2019 (diff | hist) (0) N File:Image2.jpg (current)
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