Difference between revisions of "Manual"

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1. Import Bakery to your project via [https://assetstore.unity.com/packages/tools/level-design/bakery-gpu-lightmapper-122218 Asset Store].
 
1. Import Bakery to your project via [https://assetstore.unity.com/packages/tools/level-design/bakery-gpu-lightmapper-122218 Asset Store].
  
2. Unity will show a list of files to import. If it's your first time using Bakery, it is recommended you just <u>click Import</u>. Experienced users may want to untick the ''examples'' folder for a more lightweight installation.
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2. Unity will show a list of files to import. If it's your first time using Bakery, it is recommended you just '''click Import'''. Experienced users may want to untick the ''examples'' folder for a more lightweight installation.
  
 
3. Unity will then import Bakery and compile the scripts. It may show a window like this:
 
3. Unity will then import Bakery and compile the scripts. It may show a window like this:
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[[File:Staticmarked.jpg|320px]]
 
[[File:Staticmarked.jpg|320px]]
  
2.
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2. Select Directional Light (the one Unity created for you) and add '''Bakery Direct Light''' component to it.
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{{note|Bakery light sources are separate from Unity light sources.}}

Revision as of 19:33, 28 May 2019

System requirements

To use Bakery you'll need:

  • Windows (7 or higher) PC.
  • Nvidia GPU. Minimum supported model is Kepler (GeForce 6xx or newer. For Quadro cards check the specs).
  • 64-bit Unity editor. Bakery was tested on all versions from 5.6 to 2019.1.

Prerequisites

  • Make sure your project does not have any script compilation errors, as it will prevent Bakery scripts from compiling as well.
  • Make sure you have the latest GPU driver. Update it if needed.

Installation

1. Import Bakery to your project via Asset Store.

2. Unity will show a list of files to import. If it's your first time using Bakery, it is recommended you just click Import. Experienced users may want to untick the examples folder for a more lightweight installation.

3. Unity will then import Bakery and compile the scripts. It may show a window like this:

Goahead.png

In which case you should click "Go Ahead".

You should now see Bakery menu added to the editor:

Menu.jpg


Quickstart

1. Add some model or primitive and mark it as Static.

Staticmarked.jpg

2. Select Directional Light (the one Unity created for you) and add Bakery Direct Light component to it.

Bulbgraph.pngBakery light sources are separate from Unity light sources.