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- 18:55, 11 December 2022 (diff | hist) (+137) Manual (→Bakery Point Light)
- 18:54, 11 December 2022 (diff | hist) (+115) Manual (→Bakery Light Mesh)
- 18:44, 11 December 2022 (diff | hist) (-154) Manual (→Project Settings)
- 18:43, 11 December 2022 (diff | hist) (+54) Manual (→Bakery Direct Light)
- 18:38, 11 December 2022 (diff | hist) (-5) Manual (→Bakery Light Mesh)
- 18:37, 11 December 2022 (diff | hist) (-5) Manual (→Bakery Direct Light)
- 18:37, 11 December 2022 (diff | hist) (-5) Manual (→Bakery Point Light)
- 18:36, 11 December 2022 (diff | hist) (+167) Manual (→Bakery Point Light)
- 18:36, 11 December 2022 (diff | hist) (+167) Manual (→Bakery Light Mesh)
- 18:36, 11 December 2022 (diff | hist) (+2) Manual (→Bakery Direct Light)
- 18:35, 11 December 2022 (diff | hist) (+165) Manual (→Bakery Direct Light)
- 18:28, 11 December 2022 (diff | hist) (+318) Manual (→Bakery Light Mesh)
- 18:27, 11 December 2022 (diff | hist) (0) Manual (→Bakery Point Light)
- 18:27, 11 December 2022 (diff | hist) (0) Manual (→Shadowmask)
- 18:27, 11 December 2022 (diff | hist) (0) Manual (→Bakery Direct Light)
- 17:40, 11 December 2022 (diff | hist) (+4,469) Manual (→Skinned mesh renderer support)
- 17:39, 11 December 2022 (diff | hist) (-4,469) Manual (→Project Settings)
- 17:39, 11 December 2022 (diff | hist) (-1) Manual (→Project Settings)
- 17:39, 11 December 2022 (diff | hist) (+4,470) Manual (→Material compatibility)
- 13:24, 11 December 2022 (diff | hist) (+2,504) Manual (→Notes on HDRP/URP)
- 12:29, 11 December 2022 (diff | hist) (-8) Manual (→Viewing example scenes on HDRP)
- 12:27, 11 December 2022 (diff | hist) (+2,972) Manual (→Notes on HDRP/URP)
- 15:42, 16 November 2022 (diff | hist) (-4) Partial scene baking (→The sector system)
- 12:35, 26 October 2022 (diff | hist) (+26) RTPreview
- 20:49, 20 October 2022 (diff | hist) (+209) Manual (→Bakery Lightmapped Prefab)
- 19:37, 25 September 2022 (diff | hist) (0) Bakery - GPU Lightmapper (→Bakery for Unity)
- 21:41, 11 September 2022 (diff | hist) (0) Bakery - GPU Lightmapper (→Bakery for Unity)
- 21:24, 11 September 2022 (diff | hist) (-22) Bakery - GPU Lightmapper
- 21:23, 11 September 2022 (diff | hist) (+125) Bakery - GPU Lightmapper
- 17:27, 14 August 2022 (diff | hist) (+73) Troubleshooting (→"Exporting scene - preparing" is taking too long)
- 14:29, 5 August 2022 (diff | hist) (0) Troubleshooting (→I get a "Launch timeout" error)
- 19:37, 28 July 2022 (diff | hist) (-6) Manual (→Post-packing)
- 19:37, 28 July 2022 (diff | hist) (-3) Manual (→Post-packing)
- 19:36, 28 July 2022 (diff | hist) (+320) Manual (→Denoise: fix bright edges)
- 20:40, 9 July 2022 (diff | hist) (+105) Troubleshooting (→Whole scene is very bright or black)
- 17:33, 23 May 2022 (diff | hist) (0) Manual (→Using BakeryURPVolumeSpecShadowmaskGraph)
- 17:30, 23 May 2022 (diff | hist) (+966) Manual (→Notes on HDRP/URP)
- 17:12, 23 May 2022 (diff | hist) (0) Bakery - GPU Lightmapper
- 15:20, 31 March 2022 (diff | hist) (+87) Manual (→Bakery Point Light)
- 15:19, 31 March 2022 (diff | hist) (+22) Manual (→Bakery Direct Light)
- 15:19, 31 March 2022 (diff | hist) (+74) Manual (→Bakery Direct Light)
- 10:11, 22 March 2022 (diff | hist) (+5) How do I... (→How do I use Skylight with a procedural sky shader?)
- 10:11, 22 March 2022 (diff | hist) (+72) How do I... (→How do I use Skylight with a procedural sky shader?)
- 22:39, 21 March 2022 (diff | hist) (+18) Troubleshooting (→Baking same asset in one scene breaks its UVs in another scene)
- 22:38, 21 March 2022 (diff | hist) (0) Troubleshooting (→Baking same asset in one scene breaks its UVs in another scene)
- 16:42, 21 March 2022 (diff | hist) (+161) Troubleshooting (→I get a “Can't map texture” error)
- 20:08, 22 February 2022 (diff | hist) (+1) BakeryAPI (current)
- 20:07, 22 February 2022 (diff | hist) (+6) BakeryAPI
- 20:07, 22 February 2022 (diff | hist) (+87) BakeryAPI
- 20:02, 22 February 2022 (diff | hist) (+1,583) N BakeryAPI (Created page with "= Running the demo = API source, lightmapper binaries and the demo content are in separate repositories, so they can be updated separately. * Download API headers and the de...")
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