Difference between revisions of "Manual"
								
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| − | 2. Select Directional Light (the one Unity created for you) and add   | + | 2. Select Directional Light (the one Unity created for you) and add Bakery Direct Light component to it.  | 
{{note| Bakery and Unity use separate light source components.}}  | {{note| Bakery and Unity use separate light source components.}}  | ||
Revision as of 19:45, 28 May 2019
System requirements
To use Bakery you'll need:
- Windows (7 or higher) PC.
 - Nvidia GPU. Minimum supported model is Kepler (GeForce 6xx or newer. For Quadro cards check the specs).
 - 64-bit Unity editor. Bakery was tested on all versions from 5.6 to 2019.1.
 
Prerequisites
- Make sure your project does not have any script compilation errors, as it will prevent Bakery scripts from compiling as well.
 - Make sure you have the latest GPU driver. Update it if needed.
 
Installation
1. Import Bakery to your project via Asset Store.
2. Unity will show a list of files to import. If it's your first time using Bakery, it is recommended you just click Import. Experienced users may want to untick the examples folder for a more lightweight installation.
3. Unity will then import Bakery and compile the scripts. It may show a window like this:
In which case you should click "Go Ahead".
You should now see Bakery menu added to the editor:
Quickstart
1. Add some model or primitive and mark it as Static.
2. Select Directional Light (the one Unity created for you) and add Bakery Direct Light component to it.
