Difference between revisions of "FAQ"

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Q: Does it have realtime GI?
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'''Does it have realtime GI?'''
  
A: No.
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No.
<hr>
 
Q: What about mixed lighting?
 
  
A: Yes! Bakery supports combining real-time direct lighting with baked indirect, as well as [https://docs.unity3d.com/Manual/LightMode-Mixed-Subtractive.html subtractive] and [https://docs.unity3d.com/Manual/LightMode-Mixed-Shadowmask.html shadowmask] modes.
 
<hr>
 
Q: What about directional lightmaps?
 
  
A: Oh yes, we have [[Manual#Directional mode|quite a variety]].
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'''What about mixed lighting?'''
 +
 
 +
Yes! Bakery supports combining real-time direct lighting with baked indirect, as well as [https://docs.unity3d.com/Manual/LightMode-Mixed-Subtractive.html subtractive] and [https://docs.unity3d.com/Manual/LightMode-Mixed-Shadowmask.html shadowmask] modes.
 +
 
 +
 
 +
'''What about directional lightmaps?'''
 +
 
 +
Oh yes, we have [[Manual#Directional mode|quite a variety]].
 +
 
 +
 
 +
'''Which platforms are supported?'''
 +
 
 +
You can ship games with Bakery lightmaps on any platform. But for using Bakery you will need a 64-bit Windows (7+) machine with a Nvidia (6xx or newer) card. Check [[Manual#System requirements|system requirements]].
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 +
 
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'''Is it progressive? Does it show lightmap updates in real time?'''
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No. Just a progress bar.

Revision as of 09:12, 30 May 2019

Does it have realtime GI?

No.


What about mixed lighting?

Yes! Bakery supports combining real-time direct lighting with baked indirect, as well as subtractive and shadowmask modes.


What about directional lightmaps?

Oh yes, we have quite a variety.


Which platforms are supported?

You can ship games with Bakery lightmaps on any platform. But for using Bakery you will need a 64-bit Windows (7+) machine with a Nvidia (6xx or newer) card. Check system requirements.


Is it progressive? Does it show lightmap updates in real time?

No. Just a progress bar.