Difference between revisions of "Manual"

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1. Import Bakery to your project via [https://assetstore.unity.com/packages/tools/level-design/bakery-gpu-lightmapper-122218 Asset Store].
 
1. Import Bakery to your project via [https://assetstore.unity.com/packages/tools/level-design/bakery-gpu-lightmapper-122218 Asset Store].
  
2. Unity will show the list of files to import. If it's your first time using Bakery, it is recommended you don't untick any checkboxes and <u>click Import</u>. It is however safe to untick the ''examples'' folder for a more lightweight installation.
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2. Unity will show a list of files to import. If it's your first time using Bakery, it is recommended you just <u>click Import</u>. Experienced users may want to untick the ''examples'' folder for a more lightweight installation.
  
 
3. Unity will then import Bakery and compile the scripts. It may show a window like this:
 
3. Unity will then import Bakery and compile the scripts. It may show a window like this:

Revision as of 18:10, 28 May 2019

System requirements

To use Bakery you'll need:

  • Windows (7 or higher) PC.
  • Nvidia GPU. Minimum supported model is Kepler (GeForce 6xx or newer. For Quadro cards check the specs).
  • 64-bit Unity editor. Bakery was tested on all versions from 5.6 to 2019.1.

Prerequisites

  • Make sure your project does not have any script compilation errors, as it will prevent Bakery scripts from compiling as well.
  • Make sure you have the latest GPU driver. Update it if needed.

Installation

1. Import Bakery to your project via Asset Store.

2. Unity will show a list of files to import. If it's your first time using Bakery, it is recommended you just click Import. Experienced users may want to untick the examples folder for a more lightweight installation.

3. Unity will then import Bakery and compile the scripts. It may show a window like this:

Goahead.png

In which case you should click "Go Ahead".

You should now see Bakery menu added to the editor:


Quickstart