Difference between revisions of "How do I..."
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* ftGlobalStorage.cs | * ftGlobalStorage.cs | ||
* ftModelPostProcessor.cs | * ftModelPostProcessor.cs | ||
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+ | === How do I bake using my own UVs without any alterations to them? === | ||
+ | Check out [[Manual#Bakery_lightmap_group_selector#Lightmap Groups.]] |
Revision as of 09:23, 30 May 2019
Contents
How do I make a lightmapped prefab?
See Lightmapped Prefab component.
How do I use git/collab/other version control system with Bakery?
First, make sure all machines have the same version of Unity and Bakery.
Unity 2017.1 or newer:
You should commit:
- Any updated assets unrelated to Bakery.
- All updated *.meta files.
- Lightmap textures.
You should not commit:
- Bakery folders.
Pre-2017.1 versions of Unity:
- Also commit ftGlobalStorage.asset.
If UVs don't look right, right click affected models and click Reimport.
Apart from the scene and its lightmaps you also have to include a few scripts, namely:
- ftLightmaps.cs
- ftLightmapsStorage.cs
- ftLocalStorage.cs
- ftGlobalStorage.cs
- ftModelPostProcessor.cs
How do I bake using my own UVs without any alterations to them?
Check out Manual#Bakery_lightmap_group_selector#Lightmap Groups.