Difference between revisions of "FAQ"
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− | + | '''Does it have realtime GI?''' | |
− | + | No. | |
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− | + | '''What about mixed lighting?''' | |
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+ | Yes! Bakery supports combining real-time direct lighting with baked indirect, as well as [https://docs.unity3d.com/Manual/LightMode-Mixed-Subtractive.html subtractive] and [https://docs.unity3d.com/Manual/LightMode-Mixed-Shadowmask.html shadowmask] modes. | ||
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+ | '''What about directional lightmaps?''' | ||
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+ | Oh yes, we have [[Manual#Directional mode|quite a variety]]. | ||
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+ | '''Which platforms are supported?''' | ||
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+ | You can ship games with Bakery lightmaps on any platform. But for using Bakery you will need a 64-bit Windows (7+) machine with a Nvidia (6xx or newer) card. Check [[Manual#System requirements|system requirements]]. | ||
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+ | '''Is it progressive? Does it show lightmap updates in real time?''' | ||
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+ | No. Just a progress bar. |
Revision as of 09:12, 30 May 2019
Does it have realtime GI?
No.
What about mixed lighting?
Yes! Bakery supports combining real-time direct lighting with baked indirect, as well as subtractive and shadowmask modes.
What about directional lightmaps?
Oh yes, we have quite a variety.
Which platforms are supported?
You can ship games with Bakery lightmaps on any platform. But for using Bakery you will need a 64-bit Windows (7+) machine with a Nvidia (6xx or newer) card. Check system requirements.
Is it progressive? Does it show lightmap updates in real time?
No. Just a progress bar.