Difference between revisions of "FAQ"
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(Created page with "Q: Does it have realtime GI? A: No. Q: What about mixed lighting? A: Yes! Bakery supports combining real-time direct lighting with baked indirect, as well as [https://docs.un...") |
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Q: Does it have realtime GI? | Q: Does it have realtime GI? | ||
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A: No. | A: No. | ||
Q: What about mixed lighting? | Q: What about mixed lighting? | ||
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A: Yes! Bakery supports combining real-time direct lighting with baked indirect, as well as [https://docs.unity3d.com/Manual/LightMode-Mixed-Subtractive.html subtractive] and [https://docs.unity3d.com/Manual/LightMode-Mixed-Shadowmask.html shadowmask] modes. | A: Yes! Bakery supports combining real-time direct lighting with baked indirect, as well as [https://docs.unity3d.com/Manual/LightMode-Mixed-Subtractive.html subtractive] and [https://docs.unity3d.com/Manual/LightMode-Mixed-Shadowmask.html shadowmask] modes. | ||
Q: What about directional lightmaps? | Q: What about directional lightmaps? | ||
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A: Oh yes, we have [[Manual#Directional mode|quite a variety]]. | A: Oh yes, we have [[Manual#Directional mode|quite a variety]]. |
Revision as of 09:05, 30 May 2019
Q: Does it have realtime GI?
A: No.
Q: What about mixed lighting?
A: Yes! Bakery supports combining real-time direct lighting with baked indirect, as well as subtractive and shadowmask modes.
Q: What about directional lightmaps?
A: Oh yes, we have quite a variety.