Difference between revisions of "How do I..."

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If UVs don't look right, right click affected models and click '''Reimport'''.
 
If UVs don't look right, right click affected models and click '''Reimport'''.
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=== How do I share a scene with someone who doesn’t have Bakery installed? ===
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Apart from the scene and its lightmaps you also have to include a few scripts, namely:
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* ftLightmaps.cs
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* ftLightmapsStorage.cs
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* ftLocalStorage.cs
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* ftGlobalStorage.cs
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* ftModelPostProcessor.cs

Revision as of 09:22, 30 May 2019

How do I make a lightmapped prefab?

See Lightmapped Prefab component.

How do I use git/collab/other version control system with Bakery?

First, make sure all machines have the same version of Unity and Bakery.

Unity 2017.1 or newer:

You should commit:

  • Any updated assets unrelated to Bakery.
  • All updated *.meta files.
  • Lightmap textures.

You should not commit:

  • Bakery folders.

Pre-2017.1 versions of Unity:

  • Also commit ftGlobalStorage.asset.

If UVs don't look right, right click affected models and click Reimport.

How do I share a scene with someone who doesn’t have Bakery installed?

Apart from the scene and its lightmaps you also have to include a few scripts, namely:

  • ftLightmaps.cs
  • ftLightmapsStorage.cs
  • ftLocalStorage.cs
  • ftGlobalStorage.cs
  • ftModelPostProcessor.cs