Difference between revisions of "How do I..."
Jump to navigation
Jump to search
Line 19: | Line 19: | ||
If UVs don't look right, right click affected models and click '''Reimport'''. | If UVs don't look right, right click affected models and click '''Reimport'''. | ||
+ | |||
+ | === How do I share a scene with someone who doesn’t have Bakery installed? === | ||
+ | Apart from the scene and its lightmaps you also have to include a few scripts, namely: | ||
+ | * ftLightmaps.cs | ||
+ | * ftLightmapsStorage.cs | ||
+ | * ftLocalStorage.cs | ||
+ | * ftGlobalStorage.cs | ||
+ | * ftModelPostProcessor.cs |
Revision as of 09:22, 30 May 2019
How do I make a lightmapped prefab?
See Lightmapped Prefab component.
How do I use git/collab/other version control system with Bakery?
First, make sure all machines have the same version of Unity and Bakery.
Unity 2017.1 or newer:
You should commit:
- Any updated assets unrelated to Bakery.
- All updated *.meta files.
- Lightmap textures.
You should not commit:
- Bakery folders.
Pre-2017.1 versions of Unity:
- Also commit ftGlobalStorage.asset.
If UVs don't look right, right click affected models and click Reimport.
Apart from the scene and its lightmaps you also have to include a few scripts, namely:
- ftLightmaps.cs
- ftLightmapsStorage.cs
- ftLocalStorage.cs
- ftGlobalStorage.cs
- ftModelPostProcessor.cs