Difference between revisions of "How do I..."
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You ''should'' commit: | You ''should'' commit: | ||
* Any updated assets unrelated to Bakery. | * Any updated assets unrelated to Bakery. | ||
+ | * All updated *.meta files. | ||
* Lightmap textures. | * Lightmap textures. | ||
− | |||
You ''should not'' commit: | You ''should not'' commit: |
Revision as of 09:21, 30 May 2019
How do I make a lightmapped prefab?
See Lightmapped Prefab component.
How do I use git/collab/other version control system with Bakery?
First, make sure all machines have the same version of Unity and Bakery.
Unity 2017.1 or newer:
You should commit:
- Any updated assets unrelated to Bakery.
- All updated *.meta files.
- Lightmap textures.
You should not commit:
- Bakery folders.
Pre-2017.1 versions of Unity:
- Also commit ftGlobalStorage.asset.
If UVs don't look right, right click affected models and click Reimport.