Difference between revisions of "FAQ"

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(Created page with "Q: Does it have realtime GI? A: No. Q: What about mixed lighting? A: Yes! Bakery supports combining real-time direct lighting with baked indirect, as well as [https://docs.un...")
 
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Q: Does it have realtime GI?
 
Q: Does it have realtime GI?
 +
 
A: No.
 
A: No.
  
 
Q: What about mixed lighting?
 
Q: What about mixed lighting?
 +
 
A: Yes! Bakery supports combining real-time direct lighting with baked indirect, as well as [https://docs.unity3d.com/Manual/LightMode-Mixed-Subtractive.html subtractive] and [https://docs.unity3d.com/Manual/LightMode-Mixed-Shadowmask.html shadowmask] modes.
 
A: Yes! Bakery supports combining real-time direct lighting with baked indirect, as well as [https://docs.unity3d.com/Manual/LightMode-Mixed-Subtractive.html subtractive] and [https://docs.unity3d.com/Manual/LightMode-Mixed-Shadowmask.html shadowmask] modes.
  
 
Q: What about directional lightmaps?
 
Q: What about directional lightmaps?
 +
 
A: Oh yes, we have [[Manual#Directional mode|quite a variety]].
 
A: Oh yes, we have [[Manual#Directional mode|quite a variety]].

Revision as of 09:05, 30 May 2019

Q: Does it have realtime GI?

A: No.

Q: What about mixed lighting?

A: Yes! Bakery supports combining real-time direct lighting with baked indirect, as well as subtractive and shadowmask modes.

Q: What about directional lightmaps?

A: Oh yes, we have quite a variety.